Adventures In Middle-earth
The Dwarves of the line of Durin delve too deep under
the Misty Mountains and awaken an ancient evil. After
millennia of prosperity, the vast halls of Khazad-dûm,
Wonder of the Northern world, are abandoned the
following year, its inhabitants driven out by fear and
Thrain I, King of Durin’s folk and distant ancestor of
Thorin Oakenshield, comes to the Lonely Mountain and
founds a dwarf-kingdom. There, the Dwarves discover
their most prized treasure, the Arkenstone, known also as
the Heart of the Mountain.
In the past centuries, the increase in power of the
Necromancer of Dol Guldur has been responsible for the
slow but steady diminishing of the inhabitants of the vales
of the Great River. In the year 2063, the Wizard Gandalf
finally enters the fortress to investigate the matter (songs
and legends of the Woodmen have him led through
Mirkwood by the young son of a hunter).
The shadow over Mirkwood weakens and many folks that
were forced to leave return to their lands: the Woodmen
multiply and prosper in the following years, establishing
settlements both east and west of the Great River.